AI Insights · Timothy · March 2022
Top 5 io Games on Android in Belgium Q1 2022
Explore the performance of the top 5 io games on the Android platform in Belgium during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 io games on the Android platform in Belgium showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends observed for each game.
Snake.io - Fun Snake .io Games saw a peak in weekly downloads at 11.4K during the week of January 17. However, downloads declined towards the end of the quarter, reaching approximately 3.7K in the final week of March. Revenue for the game peaked at around $52 in late January but saw a general downward trend, ending the quarter at $30. Active users started strong at 40.1K and reached a high of 60.9K in late January before declining to 34.8K by the end of March.
Hole.io experienced an impressive increase in weekly downloads, starting at 1.8K and peaking at 9K by the end of the quarter. Revenue also saw a significant rise, reaching up to $63 in the last week of March. Active users followed a similar upward trend, starting from 12.6K and climbing to 25.3K by the end of March.
State.io — Conquer the World had steady download numbers throughout the quarter, peaking at 4.8K in mid-February. Revenue saw a notable increase, reaching $71 during the week of February 14, before stabilizing at around $32 by the end of March. Active users grew from 7.3K to a peak of 12K before settling at 8.3K toward the end of the quarter.
Paper.io 2 demonstrated a varied performance in weekly downloads, starting at 2K and peaking at 2.9K at the end of January, before ending the quarter at 1.4K. Revenue peaked at $51 in early February but saw a decrease, stabilizing at around $4 by the end of March. Active users reached a high of 11.7K in late January and settled at around 8.5K by the end of the quarter.
Lastly, slither.io showed a relatively stable performance in weekly downloads, maintaining an average of around 2K, before dipping to 1.4K by the end of March. Revenue remained low but peaked at $11 in late February. Active users hovered around the 20K mark at the start of the quarter and gradually decreased to approximately 15.8K by the end of March.
For more detailed insights and data, visit Sensor Tower.